Give your games a voice and a brain
For publishers, studios and makers of games and toys.
A game master that narrates and never gets the rules wrong, in a part that fits the box. You bring the game; we bring the voice and the brain.

How it integrates with your product
A voice chip inside the component
Minimal hardware (ESP32) with mic and speaker, integrable into the game component or toy.
An agent with the game’s personality
Epic narrator, impartial referee, or beloved character: you define it in the Dashboard and update it in the cloud without touching the hardware.
Events into the game
Player intents arrive as JSON to your firmware: advance phases, validate moves, fire effects.
Three ways to work with BitBitBla
No software-versus-hardware box: you choose how voice comes in.
We get it running with you
For operators: a configured agent, a reference device and integration with the system you already have. Deployment in days, not a firmware quarter.
We embed it in what you already sell
For companies that sell a product or service to other businesses: webhooks, OpenAPI and an agent overlay. Your system stays the business brain.
We bring it to your hardware
BitBitBla voice firmware on your ESP32 design, or a reference board to your MCU over UART, I2C or Grove. Managed OTA: you do not build STT, TTS or agents.
What you can build
A game master that narrates the session and keeps the pace
Voice rules lookup: never stop the game for the manual again
Characters that converse and evolve with cloud expansions
Toys that learn the child’s name and play in their language
Become the voice reference in your sector
We are selecting one partner per sector to build the first success case: engineering support, evaluation hardware and launch terms.
Let’s walk through your case in 30 minutes
A technical session with our team: we look at your stack and tell you exactly how voice fits.

